Coding Club Python: Programming Art Supplement 1
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Coding Club Python: Programming Art Supplement 1

Chris Roffey
April 2014
9781107631090

Create artistic applications to explore your creative side! Reinforce your programming knowledge from Python Basics and learn a few more tricks with this fun level 1 book. Activities include extending your Etch-a-Sketch and building your own drawing app. The code is suitable for Mac, Windows and Linux users and therefore compatible with the Raspberry Pi.

AUD$20.95
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    Create artistic applications to explore your creative side! Reinforce your programming knowledge from Python Basics and learn a few more tricks with this fun level 1 book. Activities include extending your Etch-a-Sketch and building your own drawing app.
    The code is suitable for Mac, Windows and Linux users and therefore compatible with the Raspberry Pi.

    Features

    • Suitable for children whose only prior knowledge is from Coding Club: Python Basics
    • Designed and written for children at Key Stage 2 and 3 (ages 7-14), offering a foundation for Key Stage 4 (ages 14-16).
    • Takes a project-based approach, allowing students to progress at different paces.
    • Can be completed in one term at school, or more quickly at home. Further time can be spent exploring different ways of completing the challenges and making adaptations.
    • An opportunity to consolidate Level 1 skills.
    • Full support, source code and answers are provided on the companion website.

    Table of Contents

    • Introduction
    • Section One – Turtle
    • Chapter 1: Introducing Turtle
    • Chapter 2: Shapes, colour and repetition
    • Chapter 3: Getting Creative
    • Section Two – Building an Art App
    • Chapter 4: From small beginnings
    • Chapter 5: Red lines are not enough
    • Chapter 6: Stamping and painting
    • Taking Things Further
    • Appendix – Useful Information
    • Glossary
    • The quick quiz answers
    • Acknowledgements

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