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Satisficing Games and Decision Making

Satisficing Games and Decision Making

Satisficing Games and Decision Making

With Applications to Engineering and Computer Science
Wynn C. Stirling, Brigham Young University, Utah
August 2007
Paperback
9780521038911

    We constantly make decisions which are simply "good enough" rather than optimal--a type of decision for which Wynn Stirling has adopted the word "satisficing". Most computer decision making algorithms, however, seek only the optimal solution based on rigid criteria and reject others. Outlining an alternative approach, this book uses novel algorithms and techniques to more closely model the way humans make decisions. It is, therefore, of interest to engineers, computer scientists and mathematicians working on artificial intelligence and expert systems.

    • Introduces a concept of 'satisficing' (meaning 'good enough') into decision theory
    • Provides a mathematically rigorous definition of satisficing
    • Describes techniques for multi-agent decision-making accounting for social as well as individual interests

    Product details

    August 2007
    Paperback
    9780521038911
    268 pages
    242 × 166 × 13 mm
    0.432kg
    20 b/w illus.
    Available

    Table of Contents

    • List of figures
    • List of tables
    • Preface
    • 1. Rationality
    • 2. Locality
    • 3. Praxeology
    • 4. Equanimity
    • 5. Uncertainty
    • 6. Community
    • 7. Congruency
    • 8. Complexity
    • 9. Meliority
    • Appendix A: bounded rationality
    • Appendix B: game theory basics
    • Appendix C: probability theory basics
    • Appendix D: a logical basis for praxeic reasoning
    • Bibliography
    • Name index
    • Subject index.