Satisficing Games and Decision Making
We constantly make decisions which are simply "good enough" rather than optimal--a type of decision for which Wynn Stirling has adopted the word "satisficing". Most computer decision making algorithms, however, seek only the optimal solution based on rigid criteria and reject others. Outlining an alternative approach, this book uses novel algorithms and techniques to more closely model the way humans make decisions. It is, therefore, of interest to engineers, computer scientists and mathematicians working on artificial intelligence and expert systems.
- Introduces a concept of 'satisficing' (meaning 'good enough') into decision theory
- Provides a mathematically rigorous definition of satisficing
- Describes techniques for multi-agent decision-making accounting for social as well as individual interests
Product details
August 2007Paperback
9780521038911
268 pages
242 × 166 × 13 mm
0.432kg
20 b/w illus.
Available
Table of Contents
- List of figures
- List of tables
- Preface
- 1. Rationality
- 2. Locality
- 3. Praxeology
- 4. Equanimity
- 5. Uncertainty
- 6. Community
- 7. Congruency
- 8. Complexity
- 9. Meliority
- Appendix A: bounded rationality
- Appendix B: game theory basics
- Appendix C: probability theory basics
- Appendix D: a logical basis for praxeic reasoning
- Bibliography
- Name index
- Subject index.