A/AS Level Computer Science for WJEC/Eduqas Digital Teaching Programming (2 Years)

A/AS Level Computer Science for WJEC/Eduqas Digital Teaching Programming (2 Years)

A/AS Level Computer Science for WJEC/Eduqas Digital Teaching Programming (2 Years)

1st Edition
Laura Dixon
August 2015
Digital
9781107549487

A new series of print and digital resources developed for the 2015 OCR and Eduqas A/AS Level Computer Science qualifications. Containing a structured series of detailed programming projects designed for various abilities, this classroom resource provides a lesson-by-lesson plan for teaching different programming techniques, using engaging and relevant scenarios. Including tasks, annotated sample answers in different programming languages and common errors and solutions, each programming project can be used across several lessons for programming practice and coursework preparation. This online resource will help teachers who are new to the subject or those returning after teaching ICT, with detailed guidance on teaching programming.

$312.75
USD
Digital

Overview

Containing a structured series of detailed programming projects designed for various abilities, this classroom resource provides a lesson-by-lesson plan for teaching different programming techniques, using engaging and relevant scenarios. Including tasks, annotated sample answers in different programming languages and common errors and solutions, each programming project can be used across several lessons for programming practice and coursework preparation. This online resource will help teachers who are new to the subject or those returning after teaching ICT, with detailed guidance on teaching programming.

Features

  • A comprehensive pack of classroom projects designed for teachers, aimed at teaching students basic and advanced programming techniques in a relevant context.
  • Will support teachers in preparing students for Component 3 (non-exam assessment) of the new A Level.

Contents

  • 1. Selection: What am I?
  • 2. Iteration: Reaction tester
  • 3. Selection and iteration: Fizz Buzz
  • 4. Debugging
  • 5. Procedures: Light show
  • 6. Arrays: Snakes on a plane
  • 7. Functions: Scrabble scores
  • 8. Pseudocode: Denary to binary converter
  • 9. Two-dimensional arrays: Noughts and crosses
  • 10. Computational thinking: Crack the code
  • 11. Efficiency: Guess golf
  • 12. Stacks: Excavate the pyramid maze
  • 13. Shortest path algorithm: Robot maze solver
  • 14 Recursion: Merge sort
  • 15. Decomposition: Hangman
  • 16. Using APIs
  • 17. Abstraction: Monster mash
  • 18. Challenge 1: Train tickets
  • 19. Challenge 2: Log in system - Programming for the Web
  • 20. Challenge 3: Magic squares.

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