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Face Geometry and Appearance Modeling

Face Geometry and Appearance Modeling

Face Geometry and Appearance Modeling

Concepts and Applications
Zicheng Liu, Microsoft Research, Redmond, Washington
Zhengyou Zhang, Microsoft Research, Redmond, Washington
April 2011
Hardback
9780521898416
AUD$118.14
exc GST
Hardback
USD
eBook

    Human faces are familiar to our visual systems. We easily recognize a person's face in arbitrary lighting conditions and in a variety of poses; detect small appearance changes; and notice subtle expression details. Can computer vision systems process face images as well as human vision systems can? Face image processing has potential applications in surveillance, image and video search, social networking and other domains. A comprehensive guide to this fascinating topic, this book provides a systematic description of modeling face geometry and appearance from images, including information on mathematical tools, physical concepts, image processing and computer vision techniques, and concrete prototype systems. The book will be an excellent reference for researchers and graduate students in computer vision, computer graphics and multimedia, as well as application developers who would like to gain a better understanding of the state of the art.

    • The first book that provides a systematic and unified description of the recently developed techniques in face geometry and appearance modeling
    • Provides a wide range of applications with concrete scenarios and detailed system descriptions
    • Includes all necessary information on mathematical tools, physical concepts, image processing and computer vision techniques, and concrete prototype systems

    Product details

    April 2011
    Hardback
    9780521898416
    314 pages
    235 × 158 × 20 mm
    0.58kg
    168 b/w illus. 1 table
    Available

    Table of Contents

    • 1. Introduction
    • Part I. Face Representations:
    • 2. Shape models
    • 3. Appearance models
    • Part II. Face Modeling:
    • 4. Shape modeling with active sensors
    • 5. Shape modeling from images
    • 6. Appearance modeling
    • 7. Joint shape and appearance modeling
    • Part III. Applications:
    • 8. Face animation
    • 9. Appearance editing
    • 10. Model-based tracking and gaze correction
    • 11. Human-computer interaction.