Game Theory for Next Generation Wireless and Communication Networks
Discover the very latest game-theoretic approaches for designing, modeling, and optimizing emerging wireless communication networks and systems with this unique text. Providing a unified and comprehensive treatment throughout, it explains basic concepts and theories for designing novel distributed wireless networking mechanisms, describes emerging game-theoretic tools from an engineering perspective, and provides an extensive overview of recent applications. A wealth of new tools is covered - including matching theory and games with bounded rationality - and tutorial chapters show how to use these tools to solve current and future wireless networking problems in areas such as 5G networks, network virtualization, software defined networks, cloud computing, the Internet of Things, context-aware networks, green communications, and security. This is an ideal resource for telecommunications engineers, and researchers in industry and academia who are working on the design of efficient, scalable, and robust communication protocols for future wireless networks, as well as graduate students in these fields.
- Describes and explains the latest game theoretic tools and techniques for designing, modeling, and optimizing emerging wireless communication networks and systems
- Includes tutorial chapters showing how to use the tools presented to solve current wireless networking problems
- Covers applications for 5G networks, network virtualization, software-defined networks, cloud computing, data centers, Internet of Things, context-aware networks, green communications, and security
Reviews & endorsements
'The authors are renowned experts of the applications of game theory to communication and networking problems. This book is timely and, pedagogical, and provides state-of-the-art results for the design of next generation distributed networks. I strongly encourage everyone in our field to have it as a reference textbook.' Merouane Debbah, CentraleSupélec
Product details
June 2019Adobe eBook Reader
9781108281041
0 pages
184 b/w illus. 15 tables
This ISBN is for an eBook version which is distributed on our behalf by a third party.
Table of Contents
- 1. Introduction
- Part I. Theory:
- 2. Matching games
- 3. Contract theory
- 4. Stochastic games
- 5. Games with bounded rationality
- 6. Learning in games
- 7. Equilibrium programming with equilibrium constraints
- 8. Miscellaneous games
- Part II. Applications:
- 9. Applications of game theory in Internet of Things
- 10. Applications of game theory in network virtualization
- 11. Applications of game theory in cloud networking
- 12. Applications of game theory in context-aware networks and mobile services
- 13. Applications of game theory for green communication networks
- 14. 4G, 5G and beyond
- 15. Security
- Notes
- References
- Index.