Games Programming
Games Programming has been written for the personal computer owner who is setting out to write fams programs. It charts the territory which lies beyond the simplistic arcade game and which leads to the more intellectually exciting game moderators and learning programs. This is not another book of program listings, nor does it present game algorithms in isolation from the computer methods which make them work. The aim is to equip the reader with an awareness of modern techniques of structured programming, a robust attitude to computer languages, and a source of valuable 'know how'.
Product details
August 1984Paperback
9780521271103
272 pages
228 × 152 × 27 mm
0.39kg
Available
Table of Contents
- 1. Introduction
- 2. Computer participation in games
- 3. Program design and implementation
- 4. Programming techniques for games
- 5. Mathematical techniques for games
- 6. Simulation games
- 7. Terrain models
- 8. Abstract games
- 9. The future
- References
- Index.