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A Theory of Computer Semiotics

A Theory of Computer Semiotics

A Theory of Computer Semiotics

Semiotic Approaches to Construction and Assessment of Computer Systems
Peter Bøgh Andersen, Aarhus Universitet, Denmark
July 1997
Paperback
9780521448680

    Semiotics is the science of signs: graphical, such as pictures; verbal (writing or sounds); or others such as body gestures and clothes. Computer semiotics studies the special nature of computer-based signs and how they function in use. This 1991 book is based on ten years of empirical research on computer usage in work situations and contains material from a course taught by the author. It introduces basic traditional semiotic concepts and adapts them so that they become useful for analysing and designing computer systems in their symbolic context of work. It presents a novel approach to the subject, rich in examples, in that it is both theoretically systematic and practical. The author refers to and reinterprets techniques already used so that readers can deepen their understanding. In addition, it offers new techniques and a consistent perspective on computer systems that is particularly appropriate for new hardware and software (e.g. hypermedia) whose main functions are presentation and communication. This is a highly important work whose influence will be wide and longlasting.

    • Paperback edition has been revised and updated
    • Interdisciplinary interest: computer science, psychology, linguistics, anthropologists concerned with information technology

    Product details

    July 1997
    Paperback
    9780521448680
    460 pages
    251 × 178 × 25 mm
    0.92kg
    Available

    Table of Contents

    • Part I. Theory:
    • 1. The structuralist heritage
    • 2. Adapting and extending structuralist methods
    • Part II. Computers: Introduction
    • 3. The basic means of expression
    • 4. Composite computer-based signs
    • Part III. Language, Work and Design: Introduction
    • 5. Language as interpretation: semantic fields in the postal giro
    • 6. Language as action: language games in the postal giro
    • 7. Task analysis: controlling control
    • References
    • Index.