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Visual Object-Oriented Programming Using Delphi With CD-ROM

Visual Object-Oriented Programming Using Delphi With CD-ROM

Visual Object-Oriented Programming Using Delphi With CD-ROM

Richard Wiener
Claude A. Wiatrowski
January 1996
Paperback
9781884842603
Out of Print
Paperback
Paperback

    To get the most out of Delphi, a programmer needs to understand and exploit the fundamental principles of object-oriented problem solving. Written by top experts in the field of Delphi programming, this book is aimed at programmers and software developers who are involved with every aspect of the development cycle. Through case studies and numerous examples, the authors present an application-oriented guide to getting the most out of Delphi. The book includes a free CD-ROM containing source code for its many examples, as well as compiled versions of these examples.

    • Shows how composition and inheritance, coupled with a number of supplied visual and non-visual components, may be leveraged to develop significant applications with ease
    • Presents several case studies, including a spreadsheet application, a multimedia application, a process control simulation, and a card-game simulation program
    • Shows how to develop multimedia applications using existing and custom Delphi components

    Product details

    January 1996
    Paperback
    9781884842603
    553 pages
    228 × 177 mm
    0kg
    Unavailable - out of print

    Table of Contents

    • Part I. BASIC PRINCIPLES:
    • 1. Object-Oriented Programming
    • 2. Event-driven and Windows Programming
    • 3. Visual programming
    • 4. The Marriage of Object-Oriented and Visual Programming in Delphi
    • Part II. THE DELPHI VISUAL OBJECT-ORIENTED SYSTEM:
    • 5. The Delphi Metaphor for Visual Programming
    • 6. Delphi Components in More Detail
    • 7. Construction of Custom Components - An Overview
    • 8. Rollbook application: Specifications, Analysis, and Design
    • 9. Rollbook Application: Implementation
    • Part III. SPECIALIZED ASPECTS OF WINDOWS PROGRAMMING:
    • 10. Dynamic link libraries
    • 11. Creating Effective Animations
    • 12. Building Multimedia Applications
    • Part IV. A CASE STUDY:
    • 13. Model-View-Controller and Visual Solitaire Game: The Model
    • 14. Solitaire Game: The View
    • 15. Solitaire Game: Moving Bitmaps without Flicker
    • 16. Visual Solitaire Game Maintenance: The Computer Moves.