Game Changer
Key features
Flexible digital tools on Cambridge One include Presentation Plus, Practice Extra, Collaboration Plus, interactive eBooks and more.
Scaffolded activities help students to build confidence and develop their own voice through clear speaking and writing development
Vibrant documentary videos featuring global content in every unit encourage learners to think about cultural, real-world topics.
What makes Game Changer special?
Game Changer draws on extensive research involving teachers and students in real classrooms. We spoke to teachers and students to develop a deep understanding of how teachers are preparing the next generation to be critical, creative and autonomous, empowering them to be real game changers.
The Cambridge Life Competencies Framework underpins the syllabus of the four levels of Game Changer, focusing primarily on the Learning to Learn, Critical Thinking and Creative Thinking competencies.
Every unit in Game Changer takes the student on a carefully staged journey. Students are gradually introduced to the topic and target language through a variety of scaffolded activities that build their confidence as they progress. Language is presented in context via a rich variety of real-world topics and each unit culminates in a creative writing or speaking task.
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Game Changer units are structured in a way that always contemplate texts on broad cultural, cross-curricular themes and linguistic content, presented in real contexts. Students are exposed to people and places from all over the world, and ask questions that encourage them to think about the differences between their culture and other cultures, as well as explore international values, preparing them even more for their future as global citizens.

With Game Changer everything you need is at your fingertips on Cambridge One - classroom presentation, audio and video, additional practice, games, and an innovative digital collaboration space for students.
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English is an International Language
Learners of English now outnumber speakers of English as a first language. Students are therefore far more likely to use English to communicate with people whose first language is not English.
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This has significant implications for traditional English teaching because an understanding of the language is now only part of successful communication, and we cannot underestimate the role of cross-cultural understanding. For this reason, Game Changer does not elevate one type of English above others and instead embraces different varieties of English, featuring a range of voices and language varieties.
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Teen-friendly videos
Game Changer documentary videos reinforce and extend the Student’s Book content. The topics are authentic, fresh, and fun with a global scope, presenting ways of life and ideas from different cultures around the world.
Cross-curricular pages
Game Changer includes a variety of Cross-curricular lessons, with a dedicated Across the Curriculum spread in every other unit. This reinforces and extends students’ learning in other areas across the broader curriculum. The attractive and colorful spreads provide a stimulating alternative to the more skills-focused core pages in each unit.
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Project Work
We know that it is important for you as a teacher to include projects and collaborative work in your planning and that it is especially motivating for students. That’s why we have included two easy-to-teach projects at the back of each Student’s Book. These projects recycle and review the language learned in the previous semester, providing a fun and stimulating way to keep students practicing their language skills.
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Life Competencies
How can we prepare our students to succeed in a world that is rapidly changing? We need to help students develop transferable skills that allow them to work with people from around the world, think creatively, analyze sources critically, and communicate their views effectively. How can we teach these skills alongside language?
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In response to these questions, we have developed the Cambridge Life Competencies Framework. This Framework informs the syllabus for the Think! activities in Game Changer, helping teachers recognize and assess the many transferable skills that the course develops.
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Key features of Game Changer
In Game Changer, we developed a syllabus that includes the language requirements outlined in most of the English programs taught throughout the world. Take a look at the chart below to see the key features we have incorporated into Game Changer to address these requirements.
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Digital tools
Game Changer Digital Pack on Cambridge One.
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All your digital tools together in one place! With Game Changer everything you need is at your fingertips with classroom presentation, audio and video, additional practice, games, and an innovative digital collaboration space for students.
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Presentation Plus
- Student’s Book and Workbook with interactive exercises and all Answer Keys.
- Accessible online and offline.
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Teacher's Resources
- The online Teacher’s Resource Bank has extra Around the World and Across the Curriculum worksheets, Grammar practice, Writing, and Speaking worksheets.
- The Test Generator includes Unit Tests, Two-unit Progress Tests, Mid-Year Tests, and End-of-Year Tests.
- Collaboration Plus
- Students can collaborate digitally and upload their work online.
- Teachers can assign, track, assess and publish their students’ work to the class digital portfolio.
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Practice Extra
- Mobile-friendly content on Cambridge One ideal for students to practice at home.
- Bite-sized learning activities.
- Grammar and vocabulary exercises.
- Fun and motivating games for each unit.
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eBook
The Game Changer Student’s Book and Workbook in a digital format with embedded audio and video.
Videos
- Two videos per unit: an introduction to the unit topic and a closing video.
- Engaging real-world topics.
- Encourage cultural awareness.
- Reinforce language learning.
- Instant video lessons in Teacher’s Book.
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To access the Game Changer digital materials, go to cambridgeone.org
Components
Components
Game Changer Starter Student's Book and Workbook with Digital Pack
£21.94
Game Changer Level 1 Student's Book and Workbook with Digital Pack
£21.94
Game Changer Level 2 Student's Book and Workbook with Digital Pack
£21.94
Game Changer Level 3 Student's Book and Workbook with Digital Pack
£21.94
Game Changer Starter Teacher's Book with Digital Pack
£27.43
Game Changer Level 1 Teacher's Book with Digital Pack
£27.43
Game Changer Level 2 Teacher's Book with Digital Pack
£27.43
Game Changer Level 3 Teacher's Book with Digital Pack
£27.43
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