Cambridge Primary Path Level 6 Student's Book with My Creative Journal, Cue Cards and eBook

    Cambridge Primary Path Level 6 Student's Book with My Creative Journal, Cue Cards and eBook

    Cambridge Primary Path Level 6 Student's Book with My Creative Journal, Cue Cards and eBook

    2nd Edition
    Susannah Reed
    January 2025
    Print/online bundle
    9781009798037
    B1+-B2
    £33.97
    (+VAT) GBP
    Print/online bundle
    2 Paperback books,
    1 Flash cards,
    1 Static online product

    Product description

    Cambridge Primary Path Second Edition is a comprehensive English language and literacy course that explores Big Questions and sets Big Challenges for young learners.


    The Student's Book is built around 18 fiction and nonfiction reading texts linked to Big Questions, explored throughout each unit. The robust oracy program is supported by functional language Cue Cards and a new STEAM program is woven into the Big Challenge projects. Each student has their own Creative Journal to nurture their creativity and self expression.

    Key features

    • Through observing and practicing oracy in action, students develop the cognitive, physical and social-emotional skills needed to become effective collaborators and communicators.
    • Through reading authentic fiction and nonfiction texts, learners develop a rich vocabulary and learn to express themselves in a variety of written forms.
    • Through activities based on creativity principles and their own Creative Journal, children experiment, think critically and find the fun in learning about the world.
    • Children investigate and discover the world through a Big Question in each unit, which is woven into the activities and explored from a variety of angles.
    • Learners take a hands-on approach to developing their skills through Big Challenge projects, some of which include explicit emphasis on STEAM content.
    • Teachers and learners can enjoy a stimulating class environment thanks to extensive digital support, such as videos, games, flashcards and extra interactive activities.