Digital Behavior
In a technologically advanced and competitive landscape dominated by major tech companies and burgeoning start-ups, the key asset lies in boosting monthly active users. Traditionally, product design has relied on fragmented insights from personal experience, common sense, or isolated experiments. This work endeavours to establish a theoretical framework for predicting and influencing the digital behaviour of technology users. Drawing on over a century of scientific research in behaviour, cognition, and physiology, this presents a comprehensive approach to customizing digital stimuli. The objective is to enhance user interactions with digital and virtual environments. Through real and cost-effective examples, diagrams, and formulas, the text offers theoretical knowledge and a practical methodology to elevate digital product designs, setting them apart from the competition. With the potential to reshape the digital design landscape, this book emerges as a game-changer, promising to revolutionize how digital products and services are conceived and delivered.
- Comprehensive Integration: This book seamlessly integrates the three main perspectives of psychology into a unified framework, offering a holistic understanding of users' digital behavior
- Practical Application Methodology: A dedicated chapter provides a structured methodology for applying theoretical content in the design and development of digital products and services
- Ethical Considerations in Design: Addressing the ethical challenges faced by specialists in digital design, another chapter tackles the potential conflict between corporate objectives and user well-being. It provides candid insights and suggests mechanisms to mitigate negative effects on vulnerable users without compromising corporate goals
Product details
No date availableAdobe eBook Reader
9781009568340
0 pages
Table of Contents
- 1. Introduction to Digital Behavior
- 2. In Pursuit of Pleasure
- 3. Digital Operant Box
- 4. Anticiapting Anticipation
- 5. Our Internal States as a Source of Motivation
- 6. Human Beings as Psychological Entities
- 7. Behavioral Competition
- 8. Methodology for the Design of Digital Behaviors
- 9. Ethics in Digital Behavior Design
- Glossary
- References
- Index.