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Research Methods for Human-Computer Interaction

Research Methods for Human-Computer Interaction

Research Methods for Human-Computer Interaction

Paul Cairns, University of York
Anna L. Cox, University College London
August 2008
Paperback
9780521690317
AUD$91.95
inc GST
Paperback

    Human-Computer Interaction draws on the fields of computer science, psychology, cognitive science, and organisational and social sciences in order to understand how people use and experience interactive technology. Until now, researchers have been forced to return to the individual subjects to learn about research methods and how to adapt them to the particular challenges of HCI. This book provides a single resource through which a range of commonly used research methods in HCI are introduced. Chapters are authored by internationally leading HCI researchers who use examples from their own work to illustrate how the methods apply in an HCI context. Each chapter also contains key references to help researchers find out more about each method as it has been used in HCI. Topics covered include experimental design, use of eyetracking, qualitative research methods, cognitive modelling, how to develop new methodologies and writing up your research.

    • The first text to bring together a single resource of methods used in HCI that draws on the fields of computer science, psychology, cognitive science, and organisational and social sciences
    • Practical: clear critiques of each research method assists researchers in identifying the best method for their own work
    • Examples from the contributors' own research clearly illustrate how each different method applies in an HCI context

    Reviews & endorsements

    'Research Methods for Human-Computer Interaction is a wonderful resource for both students and practitioners who need to take a scientific approach to the design of user interfaces. It provides thorough introductions to many important topics. This is the first time that such a wide range of expert advice on the methods borrowed by HCI from other disciplines has been gathered into a single volume. It includes not only introductions to standard methods, but also recent advanced techniques, as well as a few alternative views from senior researchers who challenge conventional opinion.' Dr Alan Blackwell, Reader in Interdisciplinary Design, University of Cambridge Computer Laboratory

    See more reviews

    Product details

    August 2008
    Paperback
    9780521690317
    260 pages
    246 × 174 × 13 mm
    0.53kg
    15 tables
    Available

    Table of Contents

    • Preface
    • 1. Controlled experiments Ann Blandford, Anna L. Cox and Paul Cairns
    • 2. Questionnaires, in-depth interviews and focus groups Anne Adams and Anna L. Cox
    • 3. Eyetracking in HCI Natalie Webb and Tony Renshaw
    • 4. Cognitive modelling in HCI research Anna L. Cox and David Peebles
    • 5. Formal analysis of interactive systems: opportunities and weaknesses Michael Harrison, Jose Creissac Campos and Karsten Loer
    • 6. Using statistics in usability research Paul Cairns and Anna L. Cox
    • 7. A qualitative approach to HCI research Anne Adams, Peter Lunt and Paul Cairns
    • 8. Methodological development Ann Blandford and Thomas Green
    • 9. Theoretical analysis and theory creation Alan Dix
    • 10. Write now! Harold Thimbleby
    • 11. Applying old research methods to new problems Paul Cairns and Anna L. Cox.
      Contributors
    • Ann Blandford, Anna L. Cox, Paul Cairns, Anne Adams, Natalie Webb, Tony Renshaw, David Peebles, Michael Harrison, Jose Creissac Campos, Karsten Loer, Peter Lunt, Thomas Green, Alan Dix, Harold Thimbleby

    • Editors
    • Paul Cairns , University of York

      Paul Cairns is Senior Lecturer in Human-Computer Interaction at the University of York's Department of Computer Science, and was previously a lecturer at the UCL Interaction Centre. He has strong interests in sound research methods for human-computer interaction with an emphasis on different statistical analysis and modelling methods, and is also very interested in the experience of playing games, specifically what it means for a player to be immersed in the game.

    • Anna L. Cox , University College London

      Anna L. Cox is Lecturer in Human-Computer Interaction at the UCL Interaction Centre, University College London.