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Computational and Mathematical Modeling in the Social Sciences

Computational and Mathematical Modeling in the Social Sciences

Computational and Mathematical Modeling in the Social Sciences

Scott de Marchi , Duke University, North Carolina
November 2005
Available
Paperback
9780521619134

    Mathematical models in the social sciences have become increasingly sophisticated and widespread in the last decade. This period has also seen many critiques, most lamenting the sacrifices incurred in pursuit of mathematical rigor. If, as critics argue, our ability to understand the world has not improved during the mathematization of the social sciences, we might want to adopt a different paradigm. This book examines the three main fields of mathematical modeling - game theory, statistics, and computational methods - and proposes a new framework for modeling. Unlike previous treatments which view each field separately, the treatment provides a framework that spans and incorporates the different methodological approaches. The goal is to arrive at a new vision of modeling that allows researchers to solve more complex problems in the social sciences. Additionally, a special emphasis is placed upon the role of computational modeling in the social sciences.

    • Most succinct, up to date presentation of computational modeling for broad social science audience
    • Compares and contrasts computational models with those of game theory and statistics
    • Designed as coursebook with accessible narrative; surprisingly little math in actual text

    Reviews & endorsements

    ' … we have in this slim volume, full of good ideas, deep insights and practical advice for how to do sound methodological work and how not to do it. Given these strengths, this book should earn a cultish following among graduate students who possess a methodological bent.' Public Choice

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    Product details

    November 2005
    Paperback
    9780521619134
    220 pages
    228 × 153 × 13 mm
    0.308kg
    20 b/w illus. 7 tables
    Available

    Table of Contents

    • 1. Not all fun and games: challenges in mathematical modeling
    • 2. Looking for car keys without any street lights
    • 3. From curses to complexity: the justification for computational modeling
    • 4. Why everything should look like a nail: deriving parsimonious encodings for complex games
    • 5. KKV redux: deriving and testing logical implications.
      Author
    • Scott de Marchi , Duke University, North Carolina

      Scott de Marchi is Assistant Professor of Political Science at Duke University. His work has been funded by the National Science Foundation, and he has published articles in the American Political Science Review, Journal of Politics, Journal of Theoretical Politics and Public Choice. Professor de Marchi was appointed a Fellow-at-Large by the Santa Fe Institute in 1999, and is a faculty member of the Ralph Bunche Summer Institute and the Empirical Implications of Theoretical Models program. His research continues to focus on the field of computational political economy and other mathematical methods, individual decision-making, the presidency, and public policy.