Towards Game Translation User Research
This Element takes the initiative to highlight the nascent state of audiovisual translation research centring on users of video games. It proposes ways of advancing the research by integrating numerous related perspectives from relevant fields to guide studies in translated game reception into further fruition. The Element offers an accessible overview of possible relationships between translation and its experiencers, showcasing ways to design game reception studies. Examples, methods, tools, and practical concerns are discussed to ultimately develop a blueprint for game translation user research which aims to consolidate scientific user-centric inquiry into video game translation. To that end, the blueprint captures the three-pronged interplay between the parameters of localisation-reception research in facets of user experience, facets of translated games, and facets of game users.
Product details
May 2024Paperback
9781009385817
96 pages
230 × 150 × 5 mm
0.156kg
Available
Table of Contents
- 1. What has been done so far – an overview
- 2. Facets of user experience
- 3. Facets of translated games
- 4. Facets of game user(s)
- 5. Conclusions
- References.