Game Theory in Wireless and Communication Networks
This unified treatment of game theory focuses on finding state-of-the-art solutions to issues surrounding the next generation of wireless and communications networks. Future networks will rely on autonomous and distributed architectures to improve the efficiency and flexibility of mobile applications, and game theory provides the ideal framework for designing efficient and robust distributed algorithms. This book enables readers to develop a solid understanding of game theory, its applications and its use as an effective tool for addressing wireless communication and networking problems. The key results and tools of game theory are covered, as are various real-world technologies including 3G networks, wireless LANs, sensor networks, dynamic spectrum access and cognitive networks. The book also covers a wide range of techniques for modeling, designing and analysing communication networks using game theory, as well as state-of-the-art distributed design techniques. This is an ideal resource for communications engineers, researchers, and graduate and undergraduate students.
- Provides a unified view of game theory, focusing on solving wireless communication and networking problems
- Covers a wide range of real-world technologies and techniques for modeling, design and analysis
- Includes state-of-the-art distributed design techniques which can be used to design efficient and robust distributed algorithms
Reviews & endorsements
'… a homogeneous collection of contributions in the field … logically fluid, without an overwhelming load of formalism and axiomatic approaches that are, too often, offered by books on game theory aimed at engineers. We are convinced that the work will become a reference book for graduate students and network engineers interested in the design of future communication network protocols.' IEEE Communications Magazine
Product details
March 2012Adobe eBook Reader
9781139119153
0 pages
0kg
107 b/w illus. 29 tables
This ISBN is for an eBook version which is distributed on our behalf by a third party.
Table of Contents
- 1. Introduction
- 2. Wireless networks: an introduction
- Part I. Fundamentals of Game Theory:
- 3. Noncooperative games
- 4. Bayesian games
- 5. Differential games
- 6. Evolutionary games
- 7. Cooperative games
- 8. Auction theory and mechanism design
- Part II. Applications of Game Theory in Communications and Networking:
- 9. Cellular and broadband wireless access networks
- 10. Wireless local area networks
- 11. Multihop networks
- 12. Cooperative transmission networks
- 13. Cognitive radio networks
- 14. Internet networks.